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Freelancer - Evolutions127
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DATA
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gate_tunnel.ini
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INI File
|
2003-09-22
|
8KB
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375 lines
[gate_tunnel]
nickname = default_jump_gate
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 500.000000
z_range = 20000.000000
min_radius = 50.000000
max_radius = 100.000000
far_radius_factor = 0.000000
min_speed = 0.003000
max_speed = 0.080000
time_to_max_speed = 5.000000
fade_distance = 0.100000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 3
max_rotation = -3
min_rgb = 0, 0, 30
max_rgb = 0, 0, 100
[layer]
texture = jumptube
color = 0, 0, 200
near_alpha_factor = 0.800000
far_alpha_factor = 0
radius_factor = 1.500000
u_offset = 0.000000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 10.000000
[layer]
texture = jumptube5
color = 100, 200, 255
near_alpha_factor = 1
far_alpha_factor = 0
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 15.000000
[gate_tunnel]
nickname = gate_tunnel_asteroid_belt
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 500.000000
z_range = 20000.000000
min_radius = 50.000000
max_radius = 100.000000
far_radius_factor = 0.000000
min_speed = 0.003000
max_speed = 0.080000
time_to_max_speed = 5.000000
fade_distance = 0.100000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 3
max_rotation = -3
min_rgb = 0, 0, 0
max_rgb = 255, 255, 255
[layer]
texture = jumptube
color = 0, 0, 200
near_alpha_factor = 0.800000
far_alpha_factor = 0
radius_factor = 1.500000
u_offset = 0.000000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 10.000000
[layer]
texture = jumptube5
color = 255, 255, 255
near_alpha_factor = 1
far_alpha_factor = 0
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 15.000000
[gate_tunnel]
nickname = gate_tunnel_bretonia
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 500.000000
z_range = 20000.000000
min_radius = 50.000000
max_radius = 100.000000
far_radius_factor = 0.000000
min_speed = 0.003000
max_speed = 0.080000
time_to_max_speed = 5.000000
fade_distance = 0.100000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 3
max_rotation = -3
min_rgb = 0, 0, 30
max_rgb = 0, 0, 100
[layer]
texture = jumptube
color = 0, 0, 200
near_alpha_factor = 0.800000
far_alpha_factor = 0
radius_factor = 1.500000
u_offset = 0.000000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 10.000000
[layer]
texture = jumptube5
color = 100, 200, 255
near_alpha_factor = 1
far_alpha_factor = 0
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 15.000000
[gate_tunnel]
nickname = gate_tunnel_liberty
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 200.000000
y_range = 200.000000
z_range = 20000.000000
min_radius = 50.000000
max_radius = 100.000000
far_radius_factor = 0.000000
min_speed = 0.003000
max_speed = 0.100000
time_to_max_speed = 1.000000
fade_distance = 0.100000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 1
max_rotation = -1
min_rgb = 0, 0, 150
max_rgb = 250, 100, 20
[layer]
texture = jumptube
color = 250, 50, 20
near_alpha_factor = 1
far_alpha_factor = 0
radius_factor = 1
u_offset = 0.000000
v_offset = 0.000000
du = 0.200000
dv = 0.070000
v_scale = 10.000000
[layer]
texture = jumptube5
color = 200, 50, 20
near_alpha_factor = 0.500000
far_alpha_factor = 0.300000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.050000
dv = 0.700000
v_scale = 10.000000
[gate_tunnel]
nickname = gate_tunnel_elite
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 500.000000
z_range = 20000.000000
min_radius = 50.000000
max_radius = 100.000000
far_radius_factor = 0.000000
min_speed = 0.003000
max_speed = 0.080000
time_to_max_speed = 5.000000
fade_distance = 0.100000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 3
max_rotation = -3
min_rgb = 100, 0, 30
max_rgb = 230, 100, 100
[layer]
texture = jumptube
color = 255, 130, 130
near_alpha_factor = 0.800000
far_alpha_factor = 0
radius_factor = 1.500000
u_offset = 0.000000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 10.000000
[layer]
texture = jumptube5
color = 255, 130, 135
near_alpha_factor = 1
far_alpha_factor = 0
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 15.000000
[gate_tunnel]
nickname = gate_tunnel_elite2
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 500.000000
z_range = 20000.000000
min_radius = 50.000000
max_radius = 100.000000
far_radius_factor = 0.000000
min_speed = 0.003000
max_speed = 0.080000
time_to_max_speed = 5.000000
fade_distance = 0.100000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 3
max_rotation = -3
min_rgb = 0, 50, 30
max_rgb = 90, 220, 120
[layer]
texture = jumptube
color = 100, 200, 100
near_alpha_factor = 0.800000
far_alpha_factor = 0
radius_factor = 1.500000
u_offset = 0.000000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 10.000000
[layer]
texture = jumptube5
color = 100, 200, 155
near_alpha_factor = 1
far_alpha_factor = 0
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 15.000000
[gate_tunnel]
nickname = gate_tunnel_elite3
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 500.000000
z_range = 20000.000000
min_radius = 50.000000
max_radius = 100.000000
far_radius_factor = 0.000000
min_speed = 0.003000
max_speed = 0.080000
time_to_max_speed = 5.000000
fade_distance = 0.100000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 3
max_rotation = -3
min_rgb = 0, 10, 30
max_rgb = 10, 20, 110
[layer]
texture = jumptube
color = 20, 10, 80
near_alpha_factor = 0.800000
far_alpha_factor = 0
radius_factor = 1.500000
u_offset = 0.000000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 10.000000
[layer]
texture = jumptube5
color = 20, 40, 120
near_alpha_factor = 1
far_alpha_factor = 0
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 15.000000
[gate_tunnel]
nickname = gate_tunnel_elite4
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 500.000000
z_range = 20000.000000
min_radius = 50.000000
max_radius = 100.000000
far_radius_factor = 0.000000
min_speed = 0.003000
max_speed = 0.080000
time_to_max_speed = 5.000000
fade_distance = 0.100000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 3
max_rotation = -3
min_rgb = 0, 30, 10
max_rgb = 10, 100, 30
[layer]
texture = jumptube
color = 20, 80, 30
near_alpha_factor = 0.800000
far_alpha_factor = 0
radius_factor = 1.500000
u_offset = 0.000000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 10.000000
[layer]
texture = jumptube5
color = 20, 100, 40
near_alpha_factor = 1
far_alpha_factor = 0
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 15.000000